Wednesday, 6 February 2013

Shot List

Shot List
Project: TBC


Director: James Robinson


Date: 19th February – 21st February 2013


Camera Person/Cinematographer: Matt Healey


Editor: Jack Quinlan


Location: The woods



S.B Shot#
Angle
Movement
Notes
Long Shot
Eye level
Slow zoom/pan
Protagonist leaning over rabbit getting ready to skin it.
Close Up

High angle
Still
Skinning of rabbit.
Over shoulder shot
Eye Level
Still
Zombies arrive in background.
Mid shot
Eye Level
Still
Still kneeling down.
Reverse shot
Low angle
Still as arrow is shot
Spins around to fire arrow.
Extreme close up
Eye Level
Still
Camera closes in on the entry wound in skull of zombie.
Point of view shot
Low angle
Camera falls to side with zombie
Camera should rest by the zombies head as they slowly fall to the side.
Mid shot
Eye Level
Still
Camera slowly pans with an eye line match.
Long shot
Eye Level
Still
Wobbles with zombie.
Long shot
Eye Level
Tilts side to side with each step
Stays still as character walks towards and past the camera.
Over shoulder reverse shot
Eye Level
Stays still tracking from behind.
Camera follows protagonist from shoulder.
Midshot
Eye Level
Camera stays pn protagonists
Fast movements.
Midshot
High angle
Fast movement to follow arrow in head.
Angle slightly looking down on zombie.
Mid shot
Low angle
Tracking/shaking
Angle is slightly lower than protagonist and allows just enough view to see zombie in corner of screen or Camera tracks from behind the character walking to zombie.
Long mid shot
Eye level
Tracking/still
Camera stays still and follows tackle to ground.
Point of View
High angle
Still
Camera lingers on face.
Low angle close up

Low angle
Still
Stays still on each stab.
Point of view
Eye level
Still
Camera shows swinging motion. Have soft blur effect.
Close up
Low angle
Still
Camera lingers on face.
Low angle close up
Low angle
Still
Stays still on each stab.
Close up
High angle
Still
Linger on remains of face.
Close up
Low angle
Still
Lingers on face.
Mid shot
Low angle
Still
Camera zooms to background

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